Heka Blast Charm
E/F/M:
This very powerful offensive Casing produces an explosive blast of concussive energy in a relatively small area. A central target must be selected and named by the caster. The damage type is considered Impact. and the amount of damage points to all within the area of effect is determined by the caster. The caster must expend 20 Heka points for each 6 points. (1D6) of potential damage. For each die, there is an addition of three PD points, so the roll is actually 1d6+2, with secondary targets having a plus one (1d3+1). No more than six dice (6d6+12) can be considered under this Casting. Unlike some other area effect Castings. this damage amount is then applied (the number of D6 are rolled. with a +2 addition to each of course) to the practitioners main target, and a like number of D3 (maximum 6d3+6) rolled for all other targets in the area, to arrive at the final damage, primary and secondary, in the Area of Casting Effect.
The caster then multiplies that amount by the results of a 1d6 Exposure roll for the primary target and a 1d3 for any others within the radius of the blast.
Note that the force of a Heka Blast will shatter and break things much like dynamite does. Heka armor provides protection from such a blast, of course.