Destruction Ritual
E/F/M:
This is a 3 AT-long Ritual which enables the caster to cause structural ruin. The Casting activation may be held for as many CTs as the caster has STEEP points in this K/S Area. It affects wood (logs, timber, etc) normally, but if stone (brick. mo.r, concrete, etc) and/or metal are lo be affected the caster must expend additional Heka at the rate of 10 points per cubic rod of stone, or cubic, foot of metal to be so considered. Buildings and other major structures crumble at the touch of the caster. 11 is also useful for gelling through walls, locked doom gales, etc. if practitioners are willing to chance a wall falling on them. However the wood/stone/ metal differential can come in very handy in this regard There is but a 0 to 9 CT delay (1D10, 0 equals immediate between activation touch and the collapse of the effect. structure. Note, however, that Heka-protected construction is totally unaffected by this Ritual and touching such a building or construction will have no Effect save to waste the caster's Heka, when Destruction is activated