Magickal Cudgel Charm
E/F/M:
This dweomer is laid by the practitioners touching any normal wooden bludgeon, club. or cudgelÑincluding those with metal bindings and protrusions added for strength and damaging effect (such as an aclis or a morningstar whose composition would be counted as wood with metal additions counting for nothing other than possible construction class addition). The Effect gives the subject weapon the status of an enchanted weapon. adds 10 Weapon Points to it and adds of to each die of Physical damage the weapon Inflicts normally. If the practitioner at activation of the Charm invests extra Heka in blocks of 50, each sock additional expenditure gives the weapon an extra 1D6+1 points of PD potential throughout the Time duration of Effect No more than one block of 50 extra Heka per 20 points of STEEP of the caster in this Sub Area can be invested in this dweomer, If the practitioner believes that conflict will not be immediate or that it will be protracted, the Castings Time of Effect can be extended by I BT for each additional Heka point expended at time of activation.