Banshee Wind Cantrip
E/F/M:
This Cantrip is usually cast on a company of warriors before a bathe commences. No more than one subject per STEEP point of the caster in this K/S Sub¥Area can be affected by the Banshee Wind's Effect. Its Effect is a fierce but momentary wind blast which is filled with howling, warlike spirits who cause all subjects within its Area to be filled with a form of temporary insanity, a bathe madness which causes them to fight with a berserk intensity. All subject warriors gain a bonus of one attack per CT using any form of combat, and a bonus of -5 to Initiative and to rolls against all Combat STEEP K/S Areas. If the practitioner invests.. additional He. at the moment of activating We Casting, this extra amount will be distributed amongst all subjects, giving them a false P TRAIT total from which all like damage is subtracted first before actual harm is done to them.