Prophecy Ritual
E/F/M:
The prophecy ritual requires eight AT s performance time and has two distinct and different application.s the first use provides the diviner with a vision of some significant event which vill come to pass this event will be one which will profoundly affect the practitioner and or associates the vision itself will bedetaild but certain aspects such as influential personas or important place location may be velled or obscure or missing altogether. Multiple attempls will prodide no more details unless aspecial sucess is rolled on the first try so the GM must include all necessary inormation in the first propehecy if thsi means taking time away to work up something vaiable it should be done dor the prophecy is a most potent. form of divination. The second form of this dweomer enables the diviner to experience such a vision but as this occurs the persona makes a prophech which altera that previson of things in some way the greater andmoer significant the change the harder the DR or foll for success . the gamemaster must determine all in this reegard with a base difficulty rating of moderate for something minor being thus prophesied . nothing truly major can be done thus and as a guideline consider whether or not an individual with heka ablility or a group such as that represented by the practitioner and any comrades could accomplish and thing predicted thus if so it will possibley happen of course others might then work to revers the matter. Time too has a bearing the more immediate the enent to occure because of the effect of this dweomer . the harder the DR for in this cas lenggh of time is in favor of the caster thus.