Mythus Magick
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Rainbow Spectrum Charm

Area: Priestcræft, The Ethos of SunlightGrade: 6Type: Charm
Time: 1 BT/STEEPArea: 1 square rod/10 STEEPDistance: 1 foot/STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

To utilize this Charm, the ecclesiastic must be in the presence of a refraction of light from the (human) visible spectrum such as that generated from a prism or seen in a rainbow as sunlight is refracted by the droplets of water in the air. This dweomer has six possible forms of Effect, one of which the practitioner selects at the moment of Casting activation. The six forms, their variable. in Time. Area. and/or Distance, Additional Heka Costs, as well as Effects/Force/Material details are found below:

Arc of Archery

Time: Discharge of seven missiles
Area: Caster
Distance: 1 rod/STEEP
Cost:
R&D: Nil
Other: 250 for Energy

E/F/M: Seven great shafts of colored energy appear before the caster, who must select. one by touch each CT. or the dweomer is negated. At his or her touch, the shaft springs to the rainbow are and. flies. faster than an arrow to the Distance of the target mentally selected. by the caster, but no more than the Distance possible, to inflict such special Effect as is appropriate to its hue:

Red: Empyreal Fire inflicts 7D3 Spiritual damage on one target

Orange: Panic in a 7-yard radius to a failing a roll versus SM CATEGORY at DR "Hard": panicked, run away from locale at fastest speed for 7 BTs time.

Yellow, Sun-ray inflicts. 7D6 Physical damage to one target Susceptible to ultraviolet/full sunlight

Green: Concordelysian Positive Heka. energy inflicts 1D6 +1 M. P,and S damage, with target having Exposure of IDS: all within 7 yard radius an Exposure of 1D3.

Blue: Moonbeam inflicts Physical damage to one target Susceptible to silver metal.

Indigo: Confusion Ina 7-yard radius to all failing a roll versus SM CATEGORY A confused remain that way for 7 CT time doing nothing useful.

Violet: Celestial Cold inflicts 7D3 Mental damage on one target.


Bifrost's Twin

Time: 1 BT/STEEP and special
Area: 1 Bridge
Distance: 1 rod/STEEP
Cost:
R&D: Nil
Other: 100 per plane/sphere of travel

E/F/M: The dweomer creates an arcing span of prismatic hue so as to bridge a chasm or any gap, one rod wide and reaching a length of up to one rod/STEEP of the caster. The span is solid to only those whom the practitioner permits to step upon it: otherwise it is insubstantial light. If extra Heka spent, caster may connect the span to another plane or sphere; the span retains the same properties as above, but leads to the desired location, and once the last person allowed to utilize it has stepped from it, the arc vanishes, and the Casting has expired. Note that the 100 Heka point cost is per "ring" the plane/sphere is removed from the current one.


Chalice of Clarity

Time: 7 BTs
Area: 1 chalice
Distance: Touch
Cost:
R&D: Nil
Other: 175 Points for Effects gained

E/F/M: Seven different Effects are granted through the seven radiances of this Casting. Each, in turn. lasts for up to 9 CTs time maximum, then is gone. The hue which shines upon the face of the one peering into the scintillating bowl of the rainbow-hued container imbues its designated Effect (see below). As a subject does so, the radiance bestows its Effect upon that one, then vanishes. Another appears in 1 CTs time. The duration is fixed so the content Effects of the Chalice of Clarity must be used without delay. Any subject receiving two successive radiances will suffer the opposite Effect stated from the second one so imbued! The radiances shine in the spectrum order listed:

Violet Bestows 7D6+7 Mental armor.

Indigo: Heals 7D6+7 MD, or cures any Phobias or an Insanity.

Blue: Poison Immunity for 7D6+7 hours.

Green: Restores 7D6 x 7 points of personal heka.

Yellow Disease Immunity for 7D6 +7 hours.

Orange: Heals 7D6 +7 SD or removes all curses. control, etc.

Red: Bestows 7D6+7 Spiritual armor.

The span is solid to only those whom the practitioner permits to step upon it: otherwise it is insubstantial light. If extra Heka spent. caster may connect the span to another plane Sphere the span retains the same properties as above, but leads to the desired location, and once. the last person allowed to utilize it has stepped from it, the am vanishes., a. the Casting has expired.

Note that the 100 Heka point cost is per ring the plane/ sphere is removed from the current one.

Direction Designator

 Time: 1 CT/STEEP

Other HEKA Costs:

 Area: special

 R&D: Nil

 Distance: special

 Other: Nil

  E/F/M: The dweomer evokes a full rainbow in the sky (or space overhead) if not already existing. This appears, or then so reforms, with its far end indicating the location or direction of a desired goal. The goal can be a person, place, or thing.

The goal stated by the caster can be a means of entrance or egress, the best route. where something is locat., the whereabouts of someone. or just. about. anything else o f this nature.The Effect has only a brief Time duration, so the caster must move with alacrity.

Ender of Storms

 Time: Instantaneously and special

Other HEKA Costs:

 Area: 1 league diameter/10 STEEP

 R&D: Nil

 Distance: Centered on caster

 Other: Nil

  E/F/M: The appearance of the arcing color spectrum designates the end to any natural or Heka-engendered storm in the Area of Effect The dweomer will immediately curtail tornadoes, hurricanes, and the like, dropping wind velocity by half, then further reducing the speed by 1 mph per CT until calm prevails.

Clouds are instantly torn open to reveal the sky, and all will be dissipated In 1D6 ATs time. Precipitation ceases upon activation of Effect The prevailing temperatures for the season and region (altitude, etc.), reassert themselves, but will be the most favorable possible.

Floating Firmament

 Time: 1 AT

Other HEKA Costs:

 Area: 1 yard radius/10 STEEP

 R&D: Nil

 Distance: 1 rod/STEEP

 Other: 1:100 Ibs additional weight

  E/F/M: The spectrum of color forms itself into a disc of up to the radius indicated. as the caster desires. This many-hued platform is solid to the practitioner and all those she or he permits to step upon it it will sustain as much weight as equals the casters own per STEEP point possesses.

For each extra point of Heka the practitioner expends at activation of this form of the Casting, an additional 100 pounds weight can be borne by the Floating Firmament's Effect By mental command, the disc will rise up or sink down, move sideways too, or remain motionless. Its maximum rate of travel is one rod per CT. The practitioner need not be upon the disc to command it, and his or her command extends to a Distance as great as one rod for each STEEP point possessed in this Sub-Area. Discharge of seven missiles

Ref: Page 155