Drunkhead Charm
E/F/M:
This eyeblte enables the caster to cause a single subject to become utterly intoxxicated from only a small amount of alcohol consumed . The withcraefter must catch the victim in the act of quaffing some alcoholic drink and as the dweomer is cast it will vastly increase the intoxicant potency . Within 3D3 CTs time the subject mental TRAIT and and physical Neural CATEGORY and all K/S area abilities which rely on either of them will bereduced by 30% each for the DURATION OF THE CASTING EFFECT. Thus any use of reasoning or memory or form of physical cobat and especially missile based combat . will be quite difficult for th subject to perform properly . The victim's head will be befuddled and vision blurred . the effect persists for as many BTs time as the caster has STEEP in this K/S area.