Stoneguise Spell
E/F/M:
The Stoneguise Spell enables casters to lay a dweomer upon themselves or another subject, and the Effect of this is to make such individuals, along with all they wear and carry, appear to be stone. thus subjects can appear to be a statue, or actually press themselves against rock so as to appear as a figure carved in has relief thereon, or merely a projecting tall of the contiguous substance of the stone. Subjects can appear to be a rock, boulder, etc. They might move info a hollow place so as to fill it or press themselves so far into the stone as to seem to be the rock face or a smooth portion of stone wall. If desired, a subject will be able to actually "walk" through dirt, gravel. clay etc., at normal (half-speed) movement rate, half that (one-quarter normal speed) if "walking" through solid stone. However it is easy to lose one's sense of direction when doing this, and if the dweomers Time duration runs out while so engaged, the subject will be entombed! Subjects of this Casting will have the same odor as stone, and their substance, including that of garments and equipment, will feel exactly as if it were some forma( mineralÑlimestone. granite, marble, etc. In fact, they will have the Physical protection equal to hard stone, but their Initiative will suffer a penalty of +20 while under this dweomer, and each Speed ATTRIBUTE will be at 50% normal, and so will speed of movement The Effect can be negated 010111 by the subject, the dweomer requiring one Critical Tum to negate. As with most Castings, this one can be negated or dispelled by appropriate Heka-enabled devices, Castings. or Powers.