Damaging Winds Spell
E/F/M:
In addition to dissipating Instantly clouds, fogs, mist and other gaseous material at ground level, the incredibly powerful gusts of wind generated by this Casting have a base velocity of 40 mph, plus another flue mph speed for each 10 STEEP points of the wItchcræfter. General. wide-spread effects of such strong winds are:
The exact property and Physical damage inflicted is up to the gamemaster. based on the locale, but 1D3 points Impact PD per CT exposure per 55 mph wind speed over 55 mph is a fair benchmark 'The Casting, Damaging Winds, can be augmented by one or more of these various others likewise marked by an asteriskÑLe., Callstorm, Heavy Precipitation, Damaging Hail, and Bringlighthings. Of course, if there is already a storm in progress, then these Castings can be used to augment that condition, thus assuring the maximum devastation for a minimum Heka expenditure, In like vein, bad weather can be intensified and retained in the area if the witch/warlock us. Damaging Winds to so do.