Mythus Magick
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Mah Chi Spell

Area: MysticismGrade: 1Type: Spell
Time: 1 BT/STEEPArea: 1 Plaque/10 STEEPDistance: Touch+specialMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

In order to utilize this dweomer the mystics must have prepared a special set of plaques: rectangles of animal bone engraved with painted pictograms (as hereafter described), becomes attuned to them and retains the set in a silken pouch. Upon activation of the Casting. the practitioners then draw one of the plaques forth at random from their special pouch. Such mystics may opt to have it apply to themselves or another individual. but no more than one plaque can ever apply to one subject. even though they may be tiles of another sort Casters can draw forth only as many plaques as they have tens of Mysticism K/S Whichever sort drawn is active, whether desired or not.

There are three indicator pictograms-the Number indicating the Mental, the Wheel Indicating the Spiritual, and the Staff indicating the Physical. To find which sort of plaque is drawn roll D%:

01-33 Number (M) or red Dragon

34-66 - Staff (P) or Green Dragon

67-00 - Wheel (S) or White Dragon

In each indicator series are nine Integers: 1 through 9. The Integers indicate the number of added STEEP points the recipient gains from the Mah Chiplaque. However, if a 1 or a is drawn, the recipient gains a full 10 STEEP. To determine the integer roll ID10. If the result is a 0, then instead of an integer the recipient has gained a dragon. If the indicator is Mental, then the subject gains the STEEP In whichever of his or her Mental TRAIT K/S Areas, as decided at that moment. The same is true with regard to Physical or Spiritual indicators and Physical or Spiritual TRAIT K/S Areas.

Besides the Indicator pictograms there are three dragon pictograms. When a zero (0) is rolled on the integers' die, an equivalent dragon is drawn instead of an integer. The dweomer of the dragon pictograms is 10 STEEP addition plus:

Red Dragon = Time duration of extra steep is extended to twice normal.

Green Dragon = Bonus of -10 on Initiative.

White Dragon = One Joss Factor applicable to any Spiritual K/S check roll.

Ref: Page 236