Warmbreeze Charm
E/F/M:
This Charm enables its casters to send a zephyr of up to 15 mph velocity from their location to sweep over the Area commensurate with their STEEP and the length of Time duration in the direction they will at the lime of activation. The Effect is always one of air temperature 72°F, so it is 'warm' if the surrounding conditions are cooler, or actually cooling if the temperature is above 72°. Note that the velocity of the Warmbreeze Effect is determined by the caster at activation, and the number of ATs of Time, dictate the length of the Area over which it will pass. Initially, of course, it will affect the place immediately before the direction it has been sent in, and it will continue to sweep over this place for the duration of Effect. The zephyr progresses, however, at its velocity over time carries it farther afield.
Clouds, fogs, hazes, mists, and smokes will probably be moved and/or broken up and dissipated by the ongoing Effect. Frozen places and ice will begin to melt immediately upon the Warmbreeze Effect touching them, but this thawing and melting will be slow. A thin sheen of melt occurs on the initial CT, but then only one tenth of an inch of solid ice (or other frozen liquid of similar sort) per AT of Effect will melt.