Apports Cantrip
E/F/M:
This dweomer allows its casters to summon small items to them-selves, and is similar to the Mental Psychogenic power of the same name (see Chapter 10 of this book). Specifically, it enables mediums to summon to themselves small objects from elsewhere simply by concentrating on the desired object. The time delay between activation and appearance of the Apports is one BT less the practitioners tens of STEEP in Critical Turns. Area of Effect is variable depending on the material summoned, of course, and the medium's desire. Distance is evident. Apported material can be brought to a desired location by the practitioner consciously materializing the Apports. Objects can be brought to the caster's MRPow in feet distant and can then fly around, rain down. lay motionless, or move of their own volition (if any) according to the apporter's desire or by GM-determined probability. The Difficulty Rating for successful activation of this dweomer depends on the sort of material the practitioner desires to be summoned.¥ Such as fora particular blood type, a key for a certain lock, etc. ¥ ¥ In addition to having seen and/or heard of the item, the caster has tasted. touched, smelled, and/or reed enough about it to have acquired some familiarity with it. In the case of a key, the lock would have to be similarly examined. Something belonging to the individual or to a close associate which ans often been handled by the persona. An 'attuned. item is one specially prepared by the medium and which none other handled for if someone else does so, the vibratory -attunement between the object and the medium is destinyed.
Objects to be apported which are a combination of materials use the highest DR: i.e., a knife with a wooden handle is a DR 'Difficult.' but an ivory handle makes it "Very Difficult before adjustment