Snares Pits & deadfalls Spell
E/F/M:
When this Casting is activated, an area of woodland becomes a deadly place for all therein. Whether laid along a road or path or set as a barrier area, the Effect creates. 1D3 such hazards within each square chain of the Area. affected Only Heka-enabled. detection or the ability of one able in Hunting/Tracking K/S (roll against STEEP. DR "Difficult') can detect any one such hazard, and it is unlikely all will be found. Thus, whenever there are individuals passing through the Area, there is a 25% chance per hazard therein than one (or more, depending on disposition of movement) will be caught The three hazards effects are Deadfall: 8D6 Piercing or Impact (50/50) PD. and victim pinned until freed by others. Pit. Camouflaged: 156 lmpact PD plus 4D6 Piercing PD from stakes Snare. Neck: 2D6+2 PD, roll for LocationÑSuper Vital means the victim has a broken neck: Vital means death by strangulation will occur in 1 D3+3 BTs time. Note that on expiration of Time all the magicklly created hazards disapear without a trace.