Mythus Magick
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Wizardwind Spell

Area: Dweomercræft, Elemental SchoolGrade: 4Type: Spell
Time: 1 AT/STEEPArea: 1 foot/STEEPDistance: 1 yard /STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Spell conjures a sustained wind. a moderate breeze of 13 mph speed. and allows its control by the caster. Direction of wind and sustaining the dweomer requires the caster to remain awake and alert. concentrating on the Casting one BT per AT, but otherwise free to do other things. The Wizardwind capable of moving small and medium-sized waterborne vessels, (up to 10 tons burden per STEEP point) at the best speed for this vessel in question. as the force of the wind is directed so as to strike sails at the most advantageous point This will generate a rate of speed equal to 3+1D6 knots per hour, based on the design and current seaworthiness of the vessel. (Small. very fast vessels should have 6+3D3 knots per hour modifier). Such a dweomer will also disperse fogs, gases. dust

clouds and other airborne gases/materials, but only slowly at best if they are Heka engendered. of course.

Ref: Page 66