Astral Journeying Spell
E/F/M:
Astral Journeying enables its .casters, plus as many associates as they have tens of STEEP in this K/S Sud Area with all the entire party wears and carries, to travel virtually anywhere in non-material form through the particular universe of the home Material Plane of the caster. Whenever desired, however, material form, whether as Partial Physical or Full Physical Manifestation. can be assumed by the traveling group. All personas concern. must be within one rod of the practitioner at the lime of Casting activation to gain the Effect. No. that Physical forms dematerialize. under Effect of the Astral Journeying Spell and are not left behind! The Non-Physical Manifestation (spirit) form of Ute individuals cannot influence. Physical object.. However, they are a b. to roam anywhere without an attachment to the material .body by a cord-like energy flow of silvery color. the 'silver cord" oft spoken. of by mystics. All Astral Journeying must be perform. in NPM form. K/5 rolls are necessary whenever the NPM form of the practitioner et al., see. to transfer from one Plane/Sphere to another. The casters ability is conferred to the group, if any, and what. befalls that persona occurs to Al in this regard. Rolls are necessary as follows: Naturaly one can move at any slower speed than the maximums given moving or remaining still as desired . Note that this is highly perllous state to be in if enemies are prepared for as astrally projected visit . ie if there are evil sprits of creatuires or beings with NPM form nearby sand or magickal traps are laid for spirits in that area the persona NPM or PPM form is subject to metnal and or spiritual attack and damage any evil creature or being met while in astral NPM state will certainly attack. The practitioner and asociates if any can try to flee battle the foe or accept special failure automatically as if a k/s roll for transfer has occurrred thus popping back to the material plane if the parctitioner flees and the foe chooses to pursuee which it usually will escape can be accomplished only by beating the pursuing enemy in a contest of SM CATEGORY good luck NPM enemies can be mentally and or spiritually attacked an dwill reatreat immediately if they suffer damage which equals or exceeds their EL Returning to the mundane however is the most sure means of escape the process is an instantaneous and transportation thus simillar to Telaportation but location is uncertain and PD occurs as defined in the notes to the table above. Furthermore if in a plane or sphere where there are natural hazards such as the etherreal wind the astral storm et to the NPM form then the individual also risks damage or death from these jperils . the gamemaster will determine where such hazareds are located and the likelihood of fatality usually 2D10% IF UNDERGONE FULLY ., Even if such personas survive these hazards however it is likely that they will have been blown far off ocurse and forced back to their Physical bodies see above . Navigation in Astral form is for the most part done isntncatively . By concentrating on particular individual or place the persona will rally tend to glide toward it . As with other no physical Manifestiataion spirits those in an astrally projected state are invisible to tall but other no corporeal spirts or creatures or deings able to assume such form as well as those persona with certain powers or heka castings totally insubstantial in mundane terms . A persona with the casting or power of Hyperasthesia thourgh might be able to sense the presence of an astral body jand various form of magick can enable sighting ., sensing of or trapping of such spirits otherwise the astral body can walk thourgh walls sing into rock etc . Partial physical manifestations are similar but vissible to all if PPM is assumed such subjects simply have their normal Physical limits in whatever environmetn they are in . that could be fatal if that environment is hostlle to their physical dbodies . Note that it is possible to cross very large distances in a plane by travelling through athe astral or ethereal for a ways and then flipping back one mile in the ethereal plane is equvalane to 10 in the material pretermatural or supernatural in space or on spheres and one mile in the astral plane is equivalent to 10 in the etherreal or 100 elsewhere . for edxample a practitioner who wished to go form ppoint A to point B some 820 miles away could project into the etherreal plane travel 82 miles then flip bakc and tbe there . Howerver it can be very difficult to navigate while so doing such casters might descover that tehy wound up in point corpoint D for getting most of the way there on long journeys and circumventing hazards of travel in other planes .