Mythus Magick
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Iron Nails Charm

Area: ApotropaismGrade: 1Type: Charm
Time: 1 AT/STEEPArea: 1 Nail / 10 STEEPDistance: TouchMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This dweomer causes ordinary iron nails to take on special protective properties against those of the Netherrealms, malign nature, and Evil. A pair placed together on the ground. the floor, or upon a door (or similar vertical surface) in fashion create a 10-foot diameter circle which requires a S TRAIT roll at DR 'Hard- to cross and Inflicts 1D6+1 Physical damage (Spiritual if the subject is of Partial Physical Manifestation or Non-Physical Manifestation in nature) to any Evil or malign nature beings who cross its boundary. Anything fastened down or shut by such a nail can only be opened by a successful roll against Spiritual TRAIT at DR 'Hard,' with each additional such nail making the DR one step harder, all the way to 'Extreme'', one of these nails contacts the flesh of a Physical subject of the sort warded against. the nail Inflicts 1D6+1 PD to that individual. Contact with an unwilling and active subject requires a combat (any sort) hit to succeed, and the success must be such that no armor Interposes between target and nail Finally, if used M conjunction with an eviltracks Agony Casting (q.v.). the effectiveness of these dweomered Iron nails is increased.

Ref: Page 170