Animalform Spell
E/F/M:
Through this dweomer, the sorcerer or another individual is physically transformed, Including all worn and carried, into a Mundane animal of the caster's choosing. Though such subjects retain all their TRAIT scores, unless Inferior to the animal bodys own their sensory perception will be that of the new form as interpreted to conform to their nominal ones, and Casting ability wiil almost surely be lost while in the guise of an animal. (Your QM might allow an exception or two, such as for apes or monkeys, possibly.) However, whatever abilities are possessed by an actual creature of the type are those of the subject, while the Effect makes the animal virtually impervious to assaults by its.natural enemies,' whom it can probably out think and easily avoid or defeat thus. A steed might be a spy or assassin, a dog a lurking witch or warlock Who can tell ? lithe subject is unwilling, aware, and able to attempt to avoid the sorcerer, then the caster must physically score a hit on the exposed flesh of the individual through a Combat. Hand-to-Hand. (either sort) success. The practitioner can mentally negate the dweomer at any time, but otherwise another subject must await the expiration of its Time duration.