Suneagle Charm
E/F/M:
This dweomer actually calls up a being from the Celestial Sphere. It will appear upon Charm activation via a gate which will open within about 10 rods distance from the practitioner. The being can communicate by direct mind contact with the caster. It is a Suneagle, and it is vaguely like a giant raptor in its conformation, hissing wings and being covered with bronze-like 'feathers." The Suneagle is twice as tall as a human and has a wingspread of 24 feet in flight it is as bright and shining as the sun appears at dawn, giving out full-spectrum radiance in a 10-foot radius. and hurting the eyes of anyone looking directly at it for more than 1 CT. The Suneagle will obey simple requests by the caster, and then depart. The required service can be some action, to move something, fetch something, guard the caster. attack those threatening the caster, etc. The attack powers and abilities of a Suneagle are: Evil/Nether-oriented beings must make a morale check vs. their MRCap at DR 'Easy or flee in panic to avoid looking at it.The Suneagie can utter a cry every CT which inflicts. 1D6+1 Spiritual damage on beings from the Netherrealms (Nether. Pandemonian, or Abyssal plan. and Spheres). Light equal to a Zaroaster's Noonsblaze Cantrip (q.v.) emanates from the Suneagle when it is angry and attacking. It do. 3D3 Fire PD within three-foot radius of itself. It has a beak attack of 7 D3 Cutting PD. It makes two talon attacks (If airborne) of 4D3 Piercing each.
Suneagles are from the Celestial (Supernatural) Plane and Spheres and are called or summoned to service through Heka applicably Beings of this nature are much more powerful than most Preternatural sods in that the latter typically have attack forms which are not greatly effective against them. Armor Scheme: Suneagles. are Invulnerable to non-enchanted/non-Heka-based attack forms, disease, poison, fire of Preternatural or Supernatural sod and direct positive energy.
¥ Invulnerable to Fire, virtual Invulnerability to all Chemical but acids. t Applies to Impact damage as well. *Mote this assumes that of normal or negative origination, for otherwise there is Invulnerability.
The Sun.& can be dismissed by its caster at whatever Lime that practitioner desires.