Safeplace Aria Spell
E/F/M:
This Spell is similar to the Shelter dweomer. In that each Critical Turn the spellsinger vocalizes this Area after having completed singing the Spell activation, the Effect creates a one square foot Area which is camouflaged so as to be indistinguishable from the surrounding area from any distance beyond 100-yards less the spellsingers STEEP in yards. Within this Area, the ground is dry the wind doesn't blow. magickal. poisonous, and/or dangerous gases (including clouds, mists, etc.) can't enter, and no precipitation falls. and creatures and/or beings with a Physical-TRAIT which is less than that of the practitioners own P TRAIT plus Spellsongs STEEP total are excluded without the specific Invitation of the caster. The dweomer created by this Effect actually extends around the Area and upwards to a height of one rod. Although the Effect Area has no roof or walls it is as if it were a snug cottage with regard to weather. In a few ATs time, such practitioners should have ample space for themselves, associates, steeds, and pack animals, to spend a comifortable. night resthig in the Safeplace, even if a fierce storm is raging around them and a pack of hungry wolves howls without! Nots that if any hostile. Physical creature of being manages to enter the Effect Area because of its strong P TRAIT the Dweomer is negated instantly by that act.