Mist & rain Spell
E/F/M:
This dweomer will have immediate Effect upon activation only if the weather is already partly cloudy to cloudy and damp. or the atmosphere has high humidity and no hot sun is overhead. Otherwise there will be a delay of one day for each Sift in conditions necessary for the dweomer to occur. In desert regions, for instance, it would take about seven days for this Effect to prevail, while in otherwise wet temperate regions it would take only one day if at the moment of activation it happened to be sunny and clear, and humidity was low. When active. the Effect brings a fog in one BT. and this vapor thickens for 1 AT, then thins as misty rain begins to fall gently in the Area determined. but to the maximum indicated by the practitioner al the time the Spell was laid. Normal visibility will be limited to 1D3 hundreds of feet on any given AT in daylight. 1D3 tens of feel at night Odors will become 25% s detectable per hour of exposure to this Effect. This slow precipitation of moisture will cover everything and soak into the ground rather than run off, save in places where the surface is impervious to water (hardpan clay. igneous or metamorphous rock. etc.). In one hours time everything so subjected will be wet to such extent as to be highly fire resistant Small fires will be extinguished, larger ones reduced to about half previous size and heat, and this gradual diminishment will continue hour by hour, so that after some six to eight hours even a vast. raging forest fire will be little more than smoldering embers. Plants suffering from drought will begin to revive