Mythus Magick
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Hinder Spell

Area: Priestcræft, The Ethos of Shadowy DarknessGrade: 2Type: Spell
Time: 1 CT/STEEPArea: 1 subject specialDistance: 1 foot/STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

The Hinder clweomer serves to block the efforts of subject to attain a goal through action and movement. It. does so by by causing such subjects to stub a toe bark a shin. slip, stumble, falter. wobble, or even trip. Their garments. and garb will hang so that they step on a hem, twist so as to restrict movement. fly up or slip down so as to obscure vision, fall down, and so forth. Even items carried will drop from their aims or slip from their grasp, while nearby objects Up over and fall in their path. roll underfoot and generally enable the Hinder Effect This Spell causes no real damage, but instead seeks . slow or halt the subject by creating hindrances to action and obstacles in the path of movement Overall effects to the subject per CT are as follows: (1) The subject's VMSpd + PNSpd total serve as a percentage chance of not falling down. (2) The casters SMPow score serves as a percent chance that subject's vision is obscured that Cr. (3) The casters SMPow score serves as a percent chance that subject will lose something worn that CT. (4) Any movement by the subject is slowed by one-half each CT. (5)The subject suffers +5 penalty to any Physical K/S use roll or Casting roll attempted. (6) One check is made per BT at casters SMPow score as a percent chance that subject will drop one item held.

Ref: Page 143