Mythus Magick
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Weatherlord Formula

Area: Dweomercræft, Green SchoolGrade: 5Type: Formula
Time: SpecialArea: 1 league radius /10 STEEPDistance: 1 mile/STEEP pointMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Casting's Effect cause the predominating weather conditions to be modified, creating anything from a moderate to a radical change in the surrounding region. Hot, humid weather can be made hot and dry, warm and rainy, or even cool and dry. Clear, sunny weather can be made to become cloudy and overcast, and even violent storms can be broken or brought into being if the caster so desires. For each 10 STEEP points of the caster, the weather can be altered by one factor, each change requiring but one Action Tumor time to occur. The gamemaster will inform the player of the prevailing conditions at the time of casting. The Weatherlord Formula will then be employed to change those conditions to whatever extent is desired and possible. The factors considered are adjusted by moving up or down, left to right or right to left, one place at a time on the following matrices, going from the points corresponding to the present conditions towards those desired:

Violent storms will last for no note than 1 AT for each 10 STEEP the practitioner has in this Sub-Area Stormy weather can be intensified to become violent by raising or lowering the temperature variable by three or mote places, increasing wind speed to not less than 51 mph, if not already at that speed, and increasing humidity to high, if necessary. As an example, the storm generated thus will consist of heavy, gale-force winds, torrential rain and/or hail, and one random stroke of nearby lightning each BT. In addition, there is a percentage chance equal to the caster's STEEP. that a small tornado will form, ripping through the area in a general direction chosen by the caster. The combination of wind, rain, and/or hailstones will cause I D6 points of impact damage per AT to all within the Area of Effect who are not in adequate shelter. Any creature struck directly by lightning will suffer 3D6 points of Electrical Physical damage, with a 1 D6 Exposure roll modifying that damage

Ref: Page 89