Double Barrier Spell
E/F/M:
The Double Barrier Casting creates an invisible sphere centered on the caster or some point selected as central. If any creature or being, including a spirit or other being with a Partial Physical or Non-Physical Manifestation, touches or attempts to pass into or out of the sphere created by the Casting an instant Heka jolt of 2D3+2 points of Physical (or Spiritual or Mental), depending on the individual creature's principal makeup) is delivered to that subject. At initial contact, the subject must make an immediate K/S check against PNPow (or SPPow or MRPow) at DR "Hard." Any success means it may pass through the Double Barrier. Any failure means that the subject recoils from the sphere, and a Special Failure indicates double damage from initial contact. A non-recoiling subject must immediately pass onward through the Double Barrier sphere, accepting an additional 2D6+2 points of (appropriate type) damage. Recoiling subjects, or those who hesitate about passing through the sphere immediately, must again suffer the initial effect of 2D3+2 damage, then accept the additional 2D6+2 damage points, if they succeed in a K/S check for recoil at DR "Moderate" for the second attempt, "Easy" for the third and subsequent attempts. Contact with the Double Barrier sphere causes a moderately low, "snap-crackle-zap" sound which is audible to normal human hearing of an alert and listening persona at 40 feet distance.