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Lock-Open Charm
Area: Dweomercræft, GeneralGrade: 1Type: Charm
Time: InstantaneousArea: 1 lock, bolt, etc.Distance: 1 rodMateria Cost: None
Other Heka Costs:
R&D: NilOther: NilE/F/M:
This magickal operation enables the caster to manipulate so as to open (undo) any boll(s), lock(s), latch(es), hooks, and other non-magickal locking/securing mechanisms affixing a single portal or container without physically touching them. In fact, the caster is able to affect mechanisms without even seeing them, such as those barring entry from the other side of a door or gate, as long as the subject portal or container can be seen (or otherwise perceived). Under no circumstances will this Casting unscrew nuts and bolts or screws, pull nails or spikes, break welding, etc. It functions as its name reads.
Ref: Page 35