Aging/Ageless Formula
E/F/M:
This Formula either enables the caster to age another creature or persona or confer at a mere touch a temporary immunity to aging (or withering, shriveling, etc.) caused by magickal attacks or heka-engendered Powers. Aging: The amount of aging is based on the persona's desired effect. and can increase the subject's age by a maximum number of years time equal to the casters STEEP in this Sub Area. Note. however. that it is up to such practitioners to determine how many years aging they confer as an Effect subject to the maximum. While there are still years of Effect not laid upon a subject the Casting remains active, until its Time duration expires At the cost of 10 points. of heka per year of aging, practitioners may add aging years to their Effect store The affects of Aging will wear off after a number of ATs of time equal loss caster's STEEP have passed. However. If the Aging Effect places the subject above its natural viability age. then the subject dies and there is no restorative possible to return the victim to a younger age. Typical viable age
Naturally, showing a full list of such information is impossible herein, but this should give a fair general idea Animals, and Beasts to a lesser extent. are typically highly subject to the Effect of this dweomer. Ten wolves. for instance, aged by eight years each would have somewhere .tween a 70% and 100% immediate mortality rate due to age affects. Five lions likewise aged 16 years each would be much the same. Ageless: This powerful protection offers an Effect duration equal to the dweornercraefters STEEP in this K/S Sub-Area in ATs. When laid on a subject it also provides avoidance of a like number of years aging: in short, it is anti-aging. Thus, a caster with a STEEP of 78 would be able to negate 78 years worth of aging from any such attacks attempt. within 78 ATs of the dweomers activation. At the cost of 10 points of Heka per year of anti -aging. practitioners may add anti-aging years to their Effect store.