Volition Ritual
E/F/M:
A Volition Ritual requires a performance time of one AT. Though this casting, the Heka-Forging persona is able to confer the power of movement to an item or mechanism. This Casting can be used to create a weapon that automatically returns to its possessor, as well as make a variety of mechanisms which move under their own power. However, no movement can be sustained by a mechanism doing any significant work beyond carrying its own weight.
The practitioner must invest additional Heka at the activation of the Ritual to enable the Volition to occur in the subject item. The maximum distance traveled for movement and the mass of the item to be moved determines the amount of Heka and the Materia cost for the whole Casting as follows:
Object Travels On Activation
Additional Heka Cost
Under 1 yard
10 points
Under 1 rod
20 points
Under 1 chain
40 points
Under 1 furlong
80 points
Under 1 mile
160 points
Under 1 league
320 points
any distance
640 points
Take the additional Heka cost and modify it by the following mass multiplier:
Mass of Object
Multiplier to Heka cost
<= 1 lb.
1/10
* 1 <= 5 lb.
1/4
* 5 <= 20 lb.
1/2
* 20 <= 50 lb.
1
* 50 <= 100 lb.
2
* 100 <= 200 lb.
3
* 200 <= 300 lb.
4
and so on.
For mechanisms which move continuously, use the distance the mechanism would move in a single day.
Note that Heka Aperture rules still apply. Also, this Ritual will not cause an item to move quickly enough to cause damage to a target. Even if an item can move any distance on activation, it may take a great deal of time to get there.
A natural or regenerating Heka source is required to power this Ritual. 10 points of Heka is required for every pound the moving component weighs. Hekalite is most commonly used, needing one ounce for every pound of the mechanism.