Bramblepath Refrain Cantrip
E/F/M:
In activation, this Effect begins in a small place and expands, as indicated by the Area size, as the spellsinger directs, up to the Distance range indicated. Each Critical Toss of vocalization by the practitioner brings an additional one cubic yard of Effect Material into being adjacent to the initial one. Casting Bramblepath creates a central point at that location and within possible Distance range as the spellsinger desires. The dweomer creates an Area of thick and thorny vines. barbed growths, and brambles in an inter-twined network. Each Critical Turn the practitioner continues singing the Refrain. another 1 cubic yard of Material Effect joins the previously laid Area, whether to make the barrier thicker, wider, or higher. These spiky growths are sharp, and will do 1D3 of each of Cutting and Piercing Physical damage to any subjects of Physical nature who attempt to force their way through the Area Forced movement through an area of this material is at 1 foot per CT Swords or like edged weapons can cut through the barrier at the rate or 1 yard per CT. Fire is effective, but the material gives off a coarse white smoke which will cloud 1 cubic rod per 1 cubic yard burned, reducing vision to 1D6 feet in the cloud, and breathing in the smoke will inflict 1D3 points of PD per Critical Turn of such exposure.