Mythus Magick
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Elemental Walk Spell

Area: Dweomercræft, Elemental SchoolGrade: 6Type: Spell
Time: 1 BT/STEEPArea: 1 subjectDistance: TouchMateria Cost: None
Other Heka Costs:
R&D: NilOther: 1

E/F/M:

This Spell allows the subject and all that person wears and card., to pass unaffected through a single type of elemental material or venture safely Ir. or upon any single sort of Elemental Sphere as if the subject were native Al that place, so that all movement actions, etc- are normal Al that individual. It is a useful Casting too in that the subject can pass from an elemental manifestation on the Mundane Sphere (earth, for instance), step into the Elemental Sphere corresponding to it. and then reemerge in a like elemental manifestation on the Mundane at any distance removed from the original point of entry. If the desired destination is known beforehand and exists as known. then the Mundane and Casting Time required for the passage is but I AT. Searching, however, for a set, desired location Al which to re-emerge requires 1D6 ATs Time. Willy-nilly, however, will carry the subject Ala proper substance manifestation at random from 100 to 10,000 miles (D%. in 100s of miles) distant from entry point However, the general nature of the entry point will be reflected by the exit point

Ref: Page 69