Bringlightnings Spell
E/F/M:
This Spell generates as Its Effect one or more bolts of magickal lighthing, with each of which the witchcræfter can strike any creatures or beings within the Area which the practitioner can see via normal perception or otherwise (such as scrying). If a storm (natural or otherwise) is present, the witchcaefter can direct one bolt per Action Tum. If no storm is present, the sky will quickly darken with clouds during the initial AT after activation. and every third AT thereafter the caster can call down a lightning bolt from the sky. Each stroke of lightning will inflict 7D6 points of Electrical Physical damage upon all subjects within a one-rod radius of its central striking point. PD is doubled for being ground. or wearing metal armor. tripled for subjects both grounded and wearing metal armor. Note that the caster is immune to all effects of the magickally summoned lightning. 'The Casting, Bringlightnings, can be augmented by one or more of these various others likewise mark. by an asteriskÑi e., Damaging Winds, Heavy Precipitation. Damaging Hail, and Callstorm. Of course, if there is already a storm in progress, that these Castings can be used to augment that condition, thus assuring the maximum devastation for a minimum Heka. expenditure. In like vein, bad weather can be intenstfied and retain. in the area if the witch/warlock uses. Bringlightnings to so do.