Halefellow Charm
E/F/M:
This Charm bestows upon the recipient an aura of a charismatic sort—a combination of likeableness, Attractiveness, Inner beauty/ugliness, and personality characteristics—similar to those emanating from the single individual or group members the persona is desirous of impressing favorably.
The DR modifier to cast the dweomer is usually Easy, Moderate, or Hard for interaction with humanoids, depending on their current situation, disposition and general regard for personas of the sort they perceive the Charm's recipient to be. Generally speaking, stupid beings are less difficult to impress by Halefellow, but animal and animal-like ones are harder to influence thus.
Up to one subject per MRPow of the caster can be influenced by this Charm. Subjects influenced by the Casting will treat individuals under Halefellow Effect as comrades, allow them to pass, give them common information, etc. They do not become followers or helpers.