Netherbottle Spell
E/F/M:
This Casting imprisons an Evil or malign-natured spirit being (whether or not at the time of such entrapment it has assumed a material body), trapping it by forcing the spirit into a previously prepared (heka-Forged or specially enchanted) bottle or container of similar sort. including glass, porcelain. pottery, brass. copper, iron. etc, composition containers. Regardless of the kind and shape, the container must have an opening which can be stoppered and sealed
shut or otherwise dweomered to retain the spirit trapped therein. The Effect . withheld for as long as one Action Turm while the practitioner seeks the subject of this dweomer. When the Casting is to be brought into Effect with regard to the subject and imprisonment is attempted. the caster must expend an amount of heka equal to or exceeding the subject's combined Mental and Spiritual TRAIT score. A subject can resist the imprisonment by succeeding in a contest which pits its Spiritual Metaphysical CATEGORY total versus the caster's SM CATEGORY score in a K/S versus K/S contest. Either or both parties. if so able, can reinforce their scores by expending Heka to so do. Victory by the subject means that the casting has failed. Note that a subject controlled or below Mental EL. or otherwise impaired (drugged. drunk. hypnotized. etc.). in similar manner. is unable to offer resistance. If the subject is imprisoned by this dweomer, the spirit will be trapped there for eternity or until freed somehow. If the subject had a material body, that physical form will disappear. all of its energy held in limbo awaiting the freeing of the spirit to which it belongs. unchanging. not aging. The spirit trapped is alive and well but unable to utilize any Hekaa or Power beyond the confines of its prison. It can do nothing to enable its escape. An object imprisoning a spirit can be carefully examined through Heka sight and aunt reading and discovered as such unless dweomered not to reveal the spirit therein. If the imprisoning netherbottle object is broken, the trapped spirit is freed. Note that this is radically different from what happens if a Soul Object is so broken, for no damage of any sort thereby accrues to the trapped spirit. If the now-freed had a material physical body, that. form will Immediately reassemble for occupancy by the spirit What the physical body wore and carried returns as well. If a powerful negating or dispelling dweomer is properly laid upon the imprisoning object the Casting's Effect will be terminated and the spirit freed. Because of the these possibilities, practitioners generally take extreme precautions to strengthen such objects against breakage, as well as disguising and hiding them by all manner of means and methods! Compare the Dweomercræft. Black School, Casting Soulstone. and the Priestcræft. Moonlight Ethos, Casting Spiritprism.