Mythus Magick
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Monitin Cantrip

Area: Fortune TellingGrade: 5Type: Cantrip
Time: SpecialArea: N/ADistance: specialMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

A vague mental picture of something which happening comes to the persona when this Casting is at work. and frorn that hazy picture the caster must draw conclusions of deductive sort Thus, Monition seems to be both a 'feeling' about the event and knowledge, too. When the Casting is activated successfully, a "strange feeling" steals over the fortune teller, who must expend heka energy to focus the feeling. The practitioner must then concentrate for one AT. and during that time heka between 5 (for an "Easy use) and 30 (for an "Extreme case) will be spent The GM will Inform the player of points gone, and then the DR will be known and the K/S check for success be made. The base Difficulty Rating will vary with how personally important the occurring event is to the fortune teller or inquiring individual:

Failure means the Mao energy expended is lost and no second attempt for that occurrence can be made. Special Failure indicates a false Monition. Special Success will solos unusually clear details of what is occurring (clairaudial and clairvoyant impressions) for twice the usual Time duration. Monition is a "flash" impression lasting one BT. or longer for a Special Success. The gamemaster may wish to adjust for the environment at the time of the Casting, the persona's state of mind, and other similar factors which might positively or negatively affect chance of success.

Ref: Page 212