Fireflash Cantrip
E/F/M:
This powerful offensive Casting creates a ephemeral globe of Elemental fire, causing damage to all within its Area of Effect. Before activating the Casting, the caster must determine the size of its Area, for the blast of Elemental energy (force) will expand to fill a volume equal to the radius so determined! All who have their eyes open when the Fire flash occurs will be blinded for 1 BT/die of PD the Casting generates. The amount of damage done is variable and determined by the caster, who must add 20 points of Heka for each 1D6 of Fire Physical damage, but limited by the maximum possible Effect of 1 die per 10 Dweomercræft K/S Sub-Area STEEP points. For example, if a caster with 79 STEEP expended an additional 140 points of Heka, the Fireflash Casting would inflict a base 7D6 damage.
The caster selects a prime target (individual, object, point) to center the blast upon, then adds 20 points of Heka for each 1D6 of Fire PD desired. After rolling the applicable number of dice for Fire Physical damage potential. the caster then multiplies that amount by the results of a 1D6 Exposure roll for the primary target and a 1D3 for any others within the radius of the flash. Flammable materials within the Area of the Fireflash will be set alight, but such flames can be extinguished normally. Blinding lasts 1 BT/die base PD.