Escape Hatch Charm
E/F/M:
This handy little Charm enables the caster and any others in direct physical contact with that persona to pass through a temporary, limited.range Gate of special sort, arriving at a spot nearby. The destination must either be in sight or familiar to the caster. In the latter case, it might be an area where the persona has just .en. Once the Casting is activated, and the caster (and any others to be affected) is transport. Instantly to the destination point, the Escape Hatch vanishes, and it cannot be employed by another party. Furthermore, this dweomer by-passes most Heka-powered wards aimed at preventing the operation of Castings into, within, or from an area because it opera. In the Ninth Dimension. This Casting will, for example. enable entrance into a Pen-lade, but only if that device was constructed by the caster of the Escape Hatch Charm. Compare Pythagoras' Extra-Dimensional Door Casting. above.