Disjunction Charm
E/F/M:
The purpose of this dweomer is to disjoin the structure of a Casting which is in effect within the range of the caster using this Charm. If more than one such Casting is in operation, the Disjunction will attack the lowest Grade, unless the caster targets one of his or her own higher-Grade Castings currently in effect. As the Disjunction operates, it will draw automatically from the caster's store of Heka to match that of the Casting it is to dispel. Dweomers cast by the Disjunction's caster and targeted for disjoining have a known Heka quantity, and their disjoining is automatic. In all other cases, the JM will inform the player of the total Heka cost for this Charm.
Two K/S rolls are necessary for disjoining other people's Castings. First, the usual roll for successful casting is made to create the Disjunction Charm. Thereafter, as applicable, a second roll for disjoining the target Casting is made. The following DRs will apply:
Target is 1 Grade lower than disjoiner's highest Grade = Easy
Target is the same Grade as disjoiner's highest Grade = Moderate
Target is 1 Grade higher than disjoiner's highest Grade = Hard
Target is 2 Grades higher than disjoiner's highest Grade = Difficult
Target is 3 Grades higher than disjoiner's highest Grade = V. Difficult
Target is 4 Grades higher than disjoiner's highest Grade = Extreme*
* Certain Castings, notably Magick Resistance, will always have a DR of "Extreme" versus Disjunction (or any dispelling attempt of its ilk), because of the nature of the dweomers involved.
Success in the second roll dispels the Casting in question; Special Success indicates only half the Heka was spent. Failure means the Heka for the Disjunction was lost. Special Failure indicates that the attacked Casting was Buttressed by 10% of the total Heka expended to dispel it.