Lycanthropy Ritual
E/F/M:
Perhaps one of the most fearsome of all magickal operations, the Lycanthropy Ritual requires but 2 ATs Casting time to begin as force, and can tum a human/humanoid Into a horrible half-human/half-animal creature with tremendous Supernatural Powers. While the deadly werewolf is the most well. known example, this Casting is also able to create such creatures as werebears, weretigers, weresharks etc.. as well. There are two basic ways of using this Casting. One is for casters to transform themselves or a willing subject into a free-willed lycanthrope. This willing transformation itself requires a full AT (during which the subject can do nothing else) after Casting activation to complete. At the end of the AT, the special powers will be gained as the subject's change to the new form is completed. The transformation back to human form likewise requires 1 AT, during which any and all special powers are lost Note that any damage sustained in lycanthrope form will be carried back to the subject's usual form, and that the subject may then be subject Immediately to whatever d.th, dazing, shock or other ill effects that she or he was resistant to with the higher Physical TRAIT as a lycanthrope. Regardless of the way the Ritual is used, the transformation can be made on the night of a full moon only and will last either until dawn only, until the lycanthrope has suffered over its Spiritual Effect Level (&) in damage, or upon the creature, death. The second method of Casting use seeks to transform an unwilling human into a monstrous thing which will do the caster's bidding, The process for turning an unwilling persona into a lycanthrope servant is similar to the first means, but has a few modifications. Pint of an. the Ritual can be performed at any time of the month, but activation Isn't actually completed without several other steps and not without a full moon. Success Indicates that the victim will receive the ',nark of the lycanthrope, As long as this 'mark' remains on a subject. that Individual is affected by this Ritual and vulnerable to the casters attempts to transform him or her. If the Casting fails, nothing happens?although the caster may attempt the entire Ritual again at a later date. A Special Failure indicates that the caster can never affect the target again using this Casting. Next. as the sun sinks beneath the horizon on a night of a MI moon. the caster must be within visual range of the object and then engage that individual Ina struggle of respective Dweomercræft STEEP scores (MR CATEGORY if the subject doesn't posse. that NS Area). Either party may spend Heka to Increase effective STEEP (or MR CATEGORY) on a one for-one basis.
A tie Indicates that the victim does not transform, but retains the arm may again be attacked next full moon. A victory for the defender means that the "mark- is gone as went if the practitioner wins, however, he or she then needs only expend a number of Heka points equal to the victim's Spiritual TRAIT plus the number of Physical TRAIT points the subject stands to gain. Upon doing so, the subject will transform into the lycanthrope creature desired by the caster. The caster can communicate Mentally with the thing as well as utilize Its senses?I. e.. see through its eyes. hear through its ears, etc.?to monitor its progress. The practitioner may require the lycanthrope slave to carry out any command save self-destruction, but, as with other bound beings, the monster is only obligated to Interpret the commands literally. Note that as long as the subject retains the "mark" (until winning the transformation struggle), that persona may be used again and again by the caster. The rules for the transformation and powers are otherwise the same as those above. and the Information regarding werewolves is given In Chapter 18 of the Mythus book.