Telempathize Spell
E/F/M:
This dweomer empowers the subject to both send and receive emotions and related feelings. The subject can send. forth "messages. composed of one or more such. One emotion can be sent forth per 10 STEEP points of the caster. The standard emotions/feelings which can be convey. via Telempathize are: abandonment accomplishment. anger, arrogance, avarice, aversion. bewilderment. comradery, comfort, contentment. conviction. danger, discomfort, discontent, dislike, envy. fear, fellowship, friend-ship, greed, hate, hopelessness, hunger. isolation, jealousy. joy, love, lust, panic, pity, pride, rage, resolution, sadness, satiation, sorrow, submission, suspicion, toleration, triumph, trust, uncertainty, wariness, weariness, vacillation, vengeance. Gamernasters may expand this list as befits their campaign milieu. Able personas can put together emotions and feelings in such a manner as to transmit quite clear and meaningful messages to other .lowing individuals. Raw emotions and feelings. however, sent to a recipient (group) are effective in another way. Non-intelligent recipients can understand only the basic emotions/feelings Transmission of emotions must be to either one known to the subject and within a one mile/STEEP point of the practitioner or else to recipients in sight of the subject using the Effect More than one recipient is possible if all are of the same species and within an area which is in the field of sight of the subject. Reading of emotions must likewise be accomplished within sight of the subject or else done at the one mile/STEEP point distance with a target individual known Lo the subject The emotion(s) current in an individual's feelings will be easiest to receive, while those of a more deep-seated sort will be screened by the prevailing emotion(s). Probing is not possible. Transmitted emotions will influence recipients to the extent the emotion/ feeling is known to them, currently or recently held, and in light of the surroundings and situation existing at the time of the Telempathize Spell's Effect reaching them. Hungry animals will become ravenous if sent "hunger when in sight of potential food. Angry men will be enraged and aggress when sent 'rage and "vengeance' with the object of their ire nearby. A drowsy guard at a quiet post will certainly sleep when sent "weariness,' 'comfort.' and "contentment" Because of the high number of variables, the gamemaster will adjudicate all applications of this Casting.