Mythus Magick
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Lightstaff Formula

Area: Priestcræft, The Ethos of SunlightGrade: 1Type: Formula
Time: 1 AT/STEEPArea: 1 staffDistance: TouchMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

The subject of the Casting can be any sort of normal staff typically employed by the ecclesiasticÑa walking staff, quarterstaff, is stick. etc. The subject staff can have one other dweomer existing or subsequently placed upon it vino. harming it or negating/dispelling the other, unless the other is specified as exclusive. When this dweomer is laid upon it. the staff becomes an enchanted weapon of Unsurpassed quality, regardless of what its quality had been previously. The Ljghtstaff Effect then allows the practitioner to command from the staff illumination, or its termination, of the following sort. Beam: The staff will send forth a bright ray of coherent light in the normal human vision spectrum either of all hues mixed (white) or a single color (red. orange, yellow, green, blue, indigo, violet). The beam of light will have a one-yard diameter of full effect, which when 'white light is used will be very bright illumination. drawing the visual organs of any target looking at It. with a one, yard radius ''halo'' surrounding it which provides dim illumination (enough to see shadowy forms. detect co tors, note movement. etc- ). The length o f the ray will be one foot per STEM point of the caster in this Sub-Area. Mare: The staff will send for a streaking force which leaves a trail from its tip to the Distance specified for. Effect to occur. up to the caster's STEEP in yards. The force travels alt. rate of 100 yards in a CT. At its terminus, the range at which the Effect is to occur. there will a bright scintillating light sphere whose illumination is brighter than full. direct sunlight but without ultraviolet rays included. The diameter orate sphere will equal the caster's STEEP in feel it will have a "halo" of dim illumination equal to its rediusÑie. the entire illuminated brightly or dimly equals the caster's STEEP in feet radius. The Flare illumination persists for 1 CT per10 STEEP of the practitioner. Globe:The staff will cause the who, area surrounding it. to be softly illuminated with a radiance equal to that given off from flaming torches. The diameter of the globe of illumination will be one foot. per STEEP point of the caster. Ray:The staff will send forth a very thin ray of fierce ultraviolet light This Effect will instantly dissipate the Lightstaff dweomer, however. It moves instantly to as greet a Distance in feet as the ecclesiastic has STEEP points. Its intense radiation inflicts 1D6+1 points of Physical damage on the target subject and if that subject is susceptible, to ultraviolet radiation/sunlight then whatever additional damage is applicable will occur. as augmented by a 1D3 "Exposure Roll'' to determine the actual point of impact of the Ray energy.

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