Absorb Element Ritual
E/F/M:
By this Ritual of 2 ATs Time duration, casters can draw power from pure Elemental sources. Such things as burning fire, sheets of ice. lightning balls/strikes, etc., are good examples. Area is as follows: Air, up to 1 league; Fire, up to 1 furlong; Water, up to 1 chain; Ærth and others, from 1 rod to touch. Practitioners are able to draw off their M TRAIT (MR CATEGORY if a Partial Practitioner) in Heka points per CT of Effect. This drain will extinguish a like number of square feet of raging fire, melt that many cubic feel of ice, and reduce the power of a nearby electrical discharge by 1D6 per 10 Heka drawn off. Note that this Casting will drain the strength of Elemental-based creatures, armor or natural protection at the following rates if the practitioner is nearby (16 feel or less distance) or touches them:
| Armor/Protection (or Creature/Beast) | Amount Drained per CT by Proximity: chain/rod/touch |
|---|---|
| Elementary | 5/15/45 |
| Elemental | 5/10/30 |
| Heka-Based | -/3/10 |
Heka withdrawn from creatures/Beasts is equal to physical damage, and at such time as this drain equates to the subject's total P TRAIT, it is destroyed or dismissed lo its native plane/sphere.