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Illuminate Enemy Cantrip
Area: Dweomercræft, Grey SchoolGrade: 4Type: Cantrip
Time: 1 BT/STEEPArea: 1 subject /10 STEEPDistance: 1 rod/10 STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: NilE/F/M:
By using this dweomer, casters cause One or more enemies of their choosing to glow as if they were bathed in bright moonlight. Furthermore, the subject(s) leaves glowing marks when they move, footprints of a luminous sort whose glow fades away in as many BTs lime as the caster has tens of STEEP. Obviously. any such subject s seeking to conceal themselves cannot do so. Their .1 of movement can be followed with ease lf the trackers are close, for the glowing marks left by passage are seem with ease. This illumination provides a 10 point bonus to Base Attack Chance (BAC) in dim and/or shadowy conditions, a 20 point BAC bonus in conditions where there is full darkness.
Ref: Page 76