Mythus Magick
← Back to Grimoire

Symbol of Control Cantrip Cantrip

Area: ConjurationGrade: 6Type: Cantrip
Time: 1 BT/STEEPArea: 1 subjectDistance: Sight or perception to 1 chainMateria Cost: None
Other Heka Costs:
R&D: NilOther: 1

E/F/M:

This Cantrip enables the conjuror to beguile and charm a single creature, spirit. or being, in a manner similar to the Mental combat attack to Control (see Chapter 12 of the Mythus book). Upon activation. the dweomer causes a &wing Symbol to appear before the practitioner. and this mark will then transfer to the subject's head or similar prominent portion when the target is brought under its Effect ((the Symbol is invisible thereafter save through the ability to see Heka. ) Although this Casting requires no Mental Link to be forged with the target. the subject must be held to place by an Inclusive Pentacle or similar foot of containment. The practitioner must also overcome the target. Mental TRAIT by channelling heka into the Symbol, and any Mental armor possessed by the target win offset this amount if insufficient Heka is channelled to the subject by the coujuror, the energy is wasted. save as it negates the armor mentioned Compare Symbol of Coercion, above.

Ref: Page 193