Protection From Paralysis Charm
E/F/M:
This Casting confers a Resistance upon the persona to all forms of paralysis, whether such is caused by Castings, Powers. Beasts, or natural substances swims toxins and poison. The dweomers protection affords the subject a base Resistance of 20% plus 10% of the casters STEEP, and for each additional point of heka invested by the apotropaist at the time of Charm activation. this Resistance will be increased by 1% Most roils to resist paralysis are made at DR "Moderate" but the gamemaster will decide each particular situationÑvery potent. paralytic agents might require a "Hard' DR, for instance For example. a practitioner with 35 STEEP confers a 23% Resistance to paralysis to the subject if another 27 points of Heka is added to the Casting by the apotropaist upon activation then the subject has a 50% chance of not being affected by any form of paralysis for the Time duration indicated. At "Moderate DR. only Automatic and Special Failure can then indicate paralysis.