Mythus Magick
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Phantasms Charm

Area: Dweomercræft, Grey SchoolGrade: 5Type: Charm
Time: 1 CT/10STEEPArea: 1 foot diameter/STEEPDistance: 1 foot/STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Casting creates one or more illusionary monster's or threats at the Dweomercræfters option. All beings in the Charm's Effect Area will be subject to the Phantasms. The caster sends forth a mental picture, and the subjects see this as something actual. Thus, for example, they might see monstrous slugs who advance upon them with the single minded i.e.. of swallowing them whole with their gaping maws. Any phantasmal beasts will take the added components of the subjects' worst nightmares. and have full visual, audial. and olfactory components. The caster might create the image of a pit, deadfall, or crevasse suddenly opening at the subjects' feet. Any being able to understand the danger represented by the Effect will suffer Physical damage from any attack or peril which is undergone. Physical "harm" will be believed, personas who "fall" into a hole will actually suffer damage. as if they had actually impacted at the bottom of such an opening. Just as if actual. damage will accrue. and belief will cause the heart and nervous system to cease functioning when such imagined damage has exceeded that sustainable. In short. the subjects are sustaining Mental damage, but against a perceived Physical damage potential. However, if the Casting expires, is negated. or is dispelled prior to "death," all accumulated "Physical damage" is suddenly gone. In its place the subjects take 20% of that total in Mental damage. but in no event an amount which would bring them to a 0 total. The dweomer, and the force of the subjects' belief, will cause the illusory things of this Casting to take on a shadowy reality and thus be visible to any others in the vicinity. This occurs on the CT after activation. Unless the subjects can successfully roll against their Mental Reasoning CATEGORY total at Difficulty Rating "Hard." they will believe the Phantasms imagined Effect to be the real thing-even to the point of sustaining "Physical damage" from the illusionary experience as noted above) Any subject who fails this roll may do nothing save attempt to fend off the attacks. flee. attempt to avoid falling. etc. In any case, as long as subjects remain within sight of the .s.r, they will take damage from the illusion equal to 20% of their Physical TRAIT score each CT. Such subjects are certainly doomed within five Critical Turns unless the casters concentration is broken, or they leave the casters field of vision, or the dweomer is disrupted.

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