Mythus Magick
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Miranda's Magick maze Spell

Area: Dweomercræft, Grey SchoolGrade: 6Type: Spell
Time: 1 BT/STEEPArea: 1 yard diameter/STEEPDistance: 1 yard/STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Spell generates an illusionary, maze-like area designed to trap, or at least detain, personas and creatures. The dweomer can be activated so as to suddenly trap the subjects in Its center. or it can be set to activate when subjects enter Its Area, as a delay to pursuit The "walls" of the -ma." can appear to be made of any material by the caster's mental will on activation of Effect, and will have the appropriate "texture and "consistency" (as imagined and firmly believed by the subjects)). No such battlers, however, can be affected by the subjects' batterings or Heka-based assaults on them, even those "walls" which seem to be of brittle or breakable materialÑshort of Castings which negate or dispel illusions. To avoid the QM having to create an actual maze, the subject, or leader, if several subjects, will it allowed a roll against the MRPow ATTRIBUTE at Difficulty Rating "Hard" once each AT of Time duration of the Casting's Effect. A Special Success frees the subject (group) instantly. Success Indicates that subjects emerge from the,"maze" at the end of the AT. Special Failure means that subjects will not be able to "escape" until the end of the Time duration.

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