Premonition Spell
E/F/M:
Time of a Premonition Spell is not a factor. If the Casting succeeds, a 'strange feeling' occurs and then time is spent investigating it, so to speak. Area translates to details in the case of using this Casting. Each detail costs an additional 5 Heka points to discover, and details may be small. The gamemaster always has the option to limit the number of details revealed, and he or she will describe them. The GM can also add one or two extra details, above and beyond the normal limit. If there is Heka available, for some Premonitions might require such extra data Distance means day of time in the future. Po reach day in the future beyond one.
tenth the fortune teller's STEEP, there is a cost of 1 heka point. and in addition there is always a"future variable'' of from 0 to 9 points (using 1D10 and counting a result OF 0 AS 0 Heka points). This cost is always determined secretly by the gamemaster to prevent the caster from Mowing the exact date of the foreseen event! For example, assume a practitioner with 80 STEEP. That means the persona can "see eight days into the future without blaming additional Heka cost. However. the fortune teller, or a subject for whom the persona is willing to expend the Heka necessary in utilizing a dweomer such as this, wishes to "see'' about 14 days into the future and discover four details regarding an event. This means that there is an addition of 20 points of Heka for the four details at 5 points each. plus 6+1D9 (1D10 counting 0 as 0) for the days above eight and the variable. The "future variable'' of 0 to 9 Heka points is added to the cost of extra Heka for the practitioner. The caster will have spent 150+20+6+1D9 Heka points before making the K/S roll. The GM will. of course, set the exact date in the future that.the event is to take place, and it should very, very. seldom be exactly when the player requested. However, exact time might be revealed as a detail at the GM's option. Premonition beyond14 days in the future is discouraged, and gamemasters must be careful indeed if they allow anything exceeding two weeks or soÑunless the event is separated by great distance/difficulty in reacting factors. it is as foolish to give personas knowledge of impending doom six months in advance as it is to give them important information about something about to happen half a world away where they and any associates cannot possible be of any use. This dweomer is similar to Monition, but it functions in the future. prior to the actual event. The DR is found exactly as is that for Monition. When the Casting has been activated, the fortune teller is subject to a "strange feeling" as his inner self opens up to the powers of the Preternatural Planes/Spheres. He must then concentrate for one AT. The GM will thereafter inform the practitioner of points gone, and then the DR will be given and the K/S check for success be made. The base DR will vary with how personalty important the occurring event is to the fortune teller or subject. See the table under Monition Cantrip on the previous page for these DRs. Failure means the Heka energy expended is lost and no second attempt for that occurrence can be made. Special Failure Indicates a false Premonition. Success will be indicated by revealing of things "foreseen." The farther in the future, the more vague the information in most cases. Details are typically aspects of persons, places, and/or things concemed with the event. For example, an event occurring two weeks in the future might identify a happening (say a bandit robbery of a carriage drawn by six piebald horses), the place (a forest with huge trees, perhaps), and an impression of the clothing worn by someone in the event. (golden yellow watered silk). The nearer in time the event, the more complex the individual Again, note that the gamemaster will not necessarily reveal as many details as requested by the persona Special Success will give unusually clear delays, considering the period in the future, of what is occurring (perhaps nearly clairaudial and clairvoyant) or twice the usual duration might be given for an occurrence in the very near futureÑsay a day or so. Premonition is a' flash' Effect impression lasting one BT, or longer for a Special Success, The GM may wish to adjust for the environment at the time of the Casting's activation. the persona's state of mind. and other similar factors which might positively or negatively affect chance of success. It is mandatory that the gamemaster make certain that Information from any true Premonition be traceable to future events, places, persons, and things by intelligent play, use of K/S Areas, detective work expenditure of heka, and so forth. This is a game. and the Casting is aimed at allowing the players the ability of having their HP, on hand to intervene in matters foreseen...or attempt to, at least