Hotmetal Formula
E/F/M:
This is a dweomer by which the caster causes any sort of metal to grow hotter. Heka-enchanted metals have a Resistance factor equal to their Armor Protection, so these are difficult to affect. The Casting causes the subject metal to heat up at the rate of 10% of the caster's STEEP in degrees F per Critical Turn of Effect. The temperature increase can be hastened by expending additional heka at the rate of 3:1 to a maximum of 25° F additional increase in temperature per CT. Assume the subject is at room temperature unless worm or held. Worm metal will be at 20° below the body temperature of the wearer, or room/ambient temperature, whichever is higher. Held metal will be at the holder's body temperature or room/ambient temperature, whichever is higher. The effect of heated metal is as follows:
150°-189°: Uncomfortable/painful to wear/grasp. Subject takes 1D3 PD points/CT for worm metal in contact (or padded only by one layer of light cloth) with flesh, 1 PD point for that held in direct contact with flesh.
190°-219°: very uncomfortable/painful to wear/grasp. Blisters form if contact is made with exposed flesh. Subject takes 1D3 PD points/CT for worn metal+1D3 points if in contact (or padded only by one layer of light cloth) with flesh; 1D3 PD+2 points for that held in direct contact with flesh.
220°-249°: Searing pain. Exposed flesh reddens and wounds. Subject takes 2D3 PD points/CT for worn metal+1D6 points if in contact (or padded only by one layer of light cloth) with flesh; 2D3 PD+4 points for that held in direct contact with flesh (2D3 if some insulating material between), and unless a K/S roll vs. PNCap at DR "Difficult" ("Hard" if insulating protection) succeeds, the metal will be released from grasp.
250°+: Excruciating pain. Exposed flesh chars slowly. Subject takes 3D3 PD points/CT for worn metal +3D3 points if in contact (or padded only by one layer of light cloth) with flesh, and will have to remove the metal in favor of any other activity; 3D3 PD+6 points for that held in direct contact with flesh (3D3 only if insulating material between), and metal will be released from grasp.
At the expiration of the Casting's Time duration, the heated metal will cool at the same rate as which it heated.