Vanish Charm
E/F/M:
This Casting transports temporarily a single item or creature/being. including the practitioner him or herself, safely into a pocket of extra-dimensional space, causing the subject/object to disappear the instant it is touched by the practitioner activating the Effect. The subject/object can be no larger (have a greater volume) than that equal in cubic feet to the casters STEEP total in this K/S Sub Area. However. the practitioner can opt to expend additional heka at activation time to increase. this volume, the cost being one point of Heka per additional one cubic foot volume of the subject/object. An unwilling, knowing subject able and attempting to avoid touch requires that the practitioner actually succeed in scoring a hit through use of either of the Combat, hand-to-Hand, K/S Areas for the touch to be made. If for any reason the caster fails to touch a subject/object on the CT of activation, the dweomer is wasted, The vanished subject will return to it's original location when the Casting expires, even though it might have motive ability. for the pocket of extra-dimensional space has only one access point as determined by the location of the subject/object Si activation of this Effect. The pocket is light less and has an area only sufficiently large to contain approximately twice the volume of the subject/object However, Time is such therein that each AT is but a CT. so oxygen consumption will not be a problem for a while. A heka-able individual subjected to this Casting might be able is some form of dweomer to escape from the pocket Si extra-dimensional space and go elsewhere before the expiration of the Time duration, but remember that Time "outside" is passing at 100 times the "interior rate.