Mythus Magick
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Tentacleroots Cantrip

Area: Dweomercræft, Green SchoolGrade: 7Type: Cantrip
Time: 1 CT/STEEPArea: 1 tree/STEEPDistance: 1 yard/STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Cantrip causes. the roots of one tree to become animated and attack those. moving things within their range. Each tree subjected to such a dweomer will generate as many tentacle-roots as the caster has tens of STEEP in this Sub-Area. Each tentacle-root will have a reach of one-half the caster's STEEP, going from the tree bole outwards. Each root will cover up to one-quarter of the total circumference of the root circle around the tree (two or more can attack the same target). Each root-tentacle lurks below the surface of the ground, then strikes when a target is near, returning to lurk beneath ground afterward until another target presents itself. Each root has a BAC of 60%. It whips upwards suddenly from the ground, strikes, and if successful wraps around the target with a vice-like series of ever-tightening coils. Once wrapped, a tentacle-root doesn't let go. On the first CT it does 1 D3 each Blunt and Cutting PD, and each CT thereafter increases PD by 1 D3 (to a maximum of 6D3 .ch damage type.ch CT) as it wraps and squeezes. At such Lime as its coils meet (P TRAIT 0 is reached for its target victim). it strikes at another target within range or else. returns underground. A tentacle-root has a P TRAIT of three times the total number of it and its fellows, and until Physical damage totaling that amount has accrued, the thing is active and will attack. The Average Armor Protection of each root-tentacle is 20, and all are Invulnerable to Blunt and Piercing Physical damage as well as to normal Chemical and Fire because they are leathery and wet. immune to Poi.n because of their very nature.

Ref: Page 91