Mythus Magick
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Icewall Cantrip

Area: Dweomercræft, Elemental SchoolGrade: 3Type: Cantrip
Time: 1 BT/STEEPArea: 1 cubic yard / 10 STEEPDistance: 1 Foot /10 STEEPMateria Cost: None
Other Heka Costs:
R&D: NilOther: Nil

E/F/M:

This Cantrip creates a magickal.' barrier of ice horizontally or vertically, as the caster designates. The Icewall Effect must rest on a solid surface to activate properly?ie it can't be activated on a ceiling, in thin air, etc it can be cast so as to cover an opening in . ground/floor surface, If . Area of Effect of the Casting extends well beyond all edges of the opening. It can be Formed in a circle to protect or contain those within It's Area of Casting Effect. Contact of exposed flesh will inflict 1D3 PD points per CT because of its Preternatural chill Normal clothing/hide/fur will provide 2 points of insulation versus the 1D3 roll but metal armor subtracts 1 point, even though away from the skin and/or padded Special (arctic) clothing/thick hide/dense fur will protect fully against the cold. The dimensions of the barrier created may be any combination of height/width/depth up to one cubic yard per 10 STEEP (3,/3/,3 times tens of STEEP). However. for each three feet of height given a vertical wall, there must be at least one foot of thickness, or else even this incredibly cold stuff will crumble under its own weight

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