Harmony Spell
E/F/M:
This Spell temporarily calms and removes conflict between two individuals, or em-places trust and enhances the sense of well-being in a single subject. When the dweomer is activated. the disharmonious pair will agree to reason, one listening while the other speaks, then vice versa so as to settle differences, and so on. The gamemaster will absolutely assert control here. Of two players are involved and one payer refuses to be Influenced, that player's HP will be managed by the GMÑthe persona probably giving up position, rights, share of loot. or whatever to make amends for such foolish behavior!). When used on an OP subject. the gamernaster will likewise employ wisdom and perspicacity. have the two reach an amicable, fair. equitable, and reasonable accord or settlement. Nervous, uncertain personas and animals too can be influenced by this Casting